![]() But only human decency interferes with the world consistency, not TV Tropes, ‘the rule of cool,’ or storytelling.Ģ) Event-Rich Environment: Without a preplanned plot to keep things moving, it is vitally important that the GM create an event- and agenda-rich environment, with NPC’s who have agendas of their own of a scale that the PC’s can affect. Each group will have lines that should not be crossed with regard to content matter, trigger issues, etc., and those must be respected. The only things that can get in the way of playing the world ‘in-character’ are human considerations. There can be no plot considerations, no challenge considerations. I’ll be addressing these in more detail in further columns: this is only an overview.ġ) The “Real” World: The GM plays the world as consistently as possible, considering only ‘what would really happen,’ treating the consistency, the ‘realness’ of this fictional world very seriously. The Fundamental Elements are there not only to allow the players to play Immersively, but also to make sure the game experience doesn’t end up a boring, wandering, bickering mess. So What Are the Fundamental Elements of Simulationist-Immersive Roleplaying? Simulationist gaming is probably the easiest style of gaming to run, “just don’t make any decisions based on drama/narrative or challenge.” But it’s also the easiest to run badly. But until a virtual reality system is created with an AI smart enough to cater to literally anything the players can imagine, traditional roleplaying games are unparalleled in the creation of speculative empathy. Novels, plays, and movies deliver better stories. Video games provide a better challenge than gamist RPGs. ![]() Simulationist-Immersive Roleplaying maximizes the one thing traditional (pen and paper or live action) roleplaying games do better than any other medium: allowing a player to develop, explore, and inhabit another persona, to act from the motives and perspectives of that other in ways that surprise even the player. The benefits of Simulationist-Immersive Roleplaying include freedom of action, the ability to deeply explore other perspectives, the chance to surprise not only the other players, but yourself, and the opportunity for spontaneous, extremely intense events to arise that may be utterly unexpected at the time, but arise completely out of the unforced interactions of the characters and are, thus, natural. The players make decisions based upon their understanding of their characters, acting in the moment, and will often surprise themselves and the other players. The mechanics require only those decisions from the players that their characters can conceptualize. ![]() The players can Immerse themselves in their characters, operating from a deeply in-character perspective. The GM’s role is to create an internally consistent game world that the players’ characters can operate within, interacting with player characters through NPC’s and the world itself. The GM moderates events as they would happen within the world, basing the decisions entirely upon consistency with the world and its occupants, physics, metaphysics, etc., using randomizers when necessary. What Is Simulationist-Immersive Roleplaying? Simulationist-Immersive Roleplaying creates an authentic, self-consistent game world which allows players to immerse themselves in their characters, allowing them to experience the events, emotions, and decisions that take place from a completely in-character perspective. ![]() Tales from the Rocket HouseBefore I go any further, let me define the play style I’ll be exploring, explaining, and promoting over the course of the next few columns. ![]()
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