![]() ![]() This also makes the hammer almost instantaneous and almost impossible to react to. Experienced micro players can essentially cancel the throw animation by moving him immediately as soon as he launches the hammer, giving him additional breathing space if the enemy decides to pursue him. Storm Bolt is an incredibly powerful spell by the Mountain King he'll throw his hammer at the targeted unit. In most maps, the Mountain King won't have enough mana or mana-restoring items, so the faster his mana disappears, the less of a threat he becomes in battle. Either use the Demon Hunter's Mana Burn, Firelord's Soul Burn or Dark Ranger's Silence to prevent him from using his spells in battle. The faster he falls, the less likely he will bite back at your army.īecause his spells are especially deadly, it is highly recommended that you prevent the Mountain King from using them as much as possible. Use high-damage ranged units and Heroes with good hero killing capability against the Mountain King if he is not under his Avatar state. However, this doesn't mean he is completely impossible to counter. Boots of Speed can also be beneficial so he can catch up with fleeing troops - combined with an Endurance or Unholy Aura, he shouldn't have much trouble doing so.Īs a melee hero, a Mountain King can be fairly hard to kill because of his immense bulk. When it comes to items, try to give the Mountain King durability and mana-boosting items so he can take more punishment and have enough mana to make the most out of his devastating spells. Blood Mages in team matches may also be useful, but note that the Blood Mage requires immense mana to operate properly. The faster the Mountain King can attack, the more he can activate it, making Bloodlust and Unholy Frenzy extremely beneficial for him.Īvatar makes the Mountain King even more bulkier, and also immune to almost every spell allowing him to wade into enemy units and do whatever he wishes.Ī Mountain King will benefit greatly from Paladin and Archmage support - the Paladin can continually cast Holy Light on him to null any damage he takes, while an Archmage's Brilliance Aura allows him to regenerate mana faster. It is also good for harassing other human and orc players, as a single clap between their town hall and gold mine often hits all five workers at once.īash is fairly unpredictable but is a good side skill for a starting Mountain King to conserve mana for other spells. It is still a useful spell because Thunder Clap can affect more units than Storm Bolt can - professional players will often get their Heroes away should they be targeted, and Thunder Clap ignores that. Thunder Clap is a trickier spell to use because the Mountain King has to get up close in order to deal damage with it. There is almost no delay when the hammer is thrown, meaning experienced human players can hit and run against an unfortunate target as soon as it is cast. ![]() Storm Bolt is easily his best ability, because of its massive versatility - it is a powerful Hero killing spell, can disrupt channeled abilities and deals a lot of damage to boot. ![]() Both Heroes specialize in Strength and come with very high starting damage and stunning ability compared to other Heroes, thanks to both their raw damage and Strength increasing the hit points of the Hero. He is also similar to Undead Dreadlord in physical attributes. Whereas the Demon Hunter and Blademaster take some additional time to invest, the Dreadlord gives their versatility, the Mountain King is good even at the start of the game, thanks to his powerful offensive skills. The Mountain King is one of the top melee Heroes along with the Night Elf Demon Hunter, the Undead Dreadlord and the Orc Blademaster. Bor Stonebreaker, Munin Ironcliff, Thorgas Broadaxe, Kelv Sternhammer, Grim Thunderbrew, Buri Frostbeard, Huginn Ironcliff, Thordin Rockbeard, Bandis Forgefire, Gar Doomforge, Beazel Bludstone, Modi Stonesmith, Aggronor the Mighty. ![]()
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