![]() Players tend to be weirded out by the strange camera behavior in this penultimate room. In hindsight, it is easy to see the remnants when playing, the camera tends to point towards this second path, to show you just how far ahead Corey is. You can control him if you teleport yourself to where he is. He stands at the beginning of the second path, and doesn't move. However, by disabling a game function that makes the character invisible, we can make him visible again. He actually does exist in this map, but he's normally made invisible. This second path has collision, but it wasn't meant for the player to take, it was meant for Corey. In the path that leads to the stadium, there's a whole secondary path that reaches a second door near the stadium (this door is normally hard to see). It was discovered that part of this cut ending actually exists in the game. This ending was likely cut due to budget or time constraints. If you were to reach the stadium before him, he would survive. The last chapter of the game was originally meant to be a race against Corey to the stadium, in a similar vein to the Mei rescue attempt early in the game. Sven has more text than used, like mentioning that Jedidiah is a strange name when checking out the note he left behind in the main room, even though he isn't supposed to be there in the final game.īecause of the PSP release (concept sketches for many of the game's cinematics were included as bonus) we know that there were plans to have an alternate ending. Sven's room, there's a fat monster inside. Walkie-Talkie - The walkie-talkie used by the Leafmore Survivors.Valve - It's unknown where the second valve would have been used, but one can guess that this one could have been used in the Dam, probably involving the Steam puzzle. Obscure 2 The Aftermath WalkthroughConsole: PCChapter 1: Panic At The BrootherhoodVideo Description: We can start watching the intro video Corey & Mei go to. ![]()
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